virtual void ccTouchesBegan(CCSet *pTouches, CCEvent* event); virtual void ccTouchesMoved(CCSet *pTouches, CCEvent* event); virtual void ccTouchesEnded(CCSet *pTouches, CCEvent* event); virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent* event);
this->setTouchEnabled(true); // 터치 활성화 void TestScene3::ccTouchesBegan(CCSet *pTouches, CCEvent* event){ CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint touchPoint = touch->getLocation();
CCRect rect = paddle->boundingBox(); if (rect.containsPoint(touchPoint)) { // 점을 포함하고 있는지 체크한다. } }
|
댓글 없음:
댓글 쓰기